the Guide covers a wide spectrum of combat disciplines, Dive into detailed explanations of combat principles, including stances, and defensive maneuvers, and discover practical tips for maximizing efficiency and effectiveness in combat scenarios, Whether you're a Monk, Town Gaurd who Wants to show His Gaurd mates His new Wrestling Tricks, or simply a beggar intrigued by the art of combat, the Guide to Combat is your go-to source for honing your skills, expanding your knowledge, and embarking on an enriching journey of self-discovery through martial prowess.
Body Targetting
Foremost and paramount is the Body Targeting System—an invaluable ally in vanquishing even the most formidable adversaries.
you have Health Points. every body part has its own Health Points, How much HP does a limb have ? well it scales with Constitution (CON) Stat, 10 HP per 1 Stat. Targeting and damaging someone on any of their limbs also applies the damage to the overall health. For example, if you targeted and attacked the chest, dealing 15 Brute Damage, then the damage applies to the overall health and the limb itself, making the chest lose 15 Hit points and 15 points out of the body's health. Reaching a Certain amount of damage on the body puts you in a critical condition, while reaching a certain amount of damage on the head knocks the target out a little bit earlier as it is the weakest point of every Living being..
To Target a Limb You must select the Limb You're planning to Target on the Left Side of the screen, The targetting Body Doll Looking Like a Gargoyle. or Holding Shift+Scroll Wheel.
Targettable Body parts
Head,Left Eye, Right Eye, Right Ear, Left Ear, Mouth, Nose, Crown, Neck/Throat, Chest, Stomach, Left Arm, Right arm, Left hand, Right Hand, Groin, Left Leg, Right Leg.
Depending on the Gender of Your Character, The Body Targetting Dolls changes respectively to Gender.. The Top Picture is a female Gargoyle Figure While the Lower is male Gargoyle Figure. |
Stances!
Behold, the Art of Stances – or as they're more known as, the Styles of Combat. they wield unparalleled significance, capable of reshaping the very fabric of conflict for all involved. dictating both the ferocity of your strikes and the cunning of your tactics. They possess the power to counter the most cunning strategies.
To embrace a Stance is to Click Stances Icon. an Icon nestled on the left side of your interface. Navigate to the Stances menu There, Should be Set To Feint By default– one among the array of six Stances.
Let us delve into the secrets of each stance:
strong - increases damage dealt (on average 15-30%), increases crit chance considerably (10% flat) (only for chop/strike/smash attacks, small increase for other ones), but you drain alot of stamina with your attacks
feint - you use it with RMB, it makes a check, if you have higher weapon skill than your enemy, you root them for a short time (disallow them from moving) has a cooldown between feints
aimed - reduces chance that you hit a random body part instead of what you aim for, increases crit chance (10%) for stab, cut, pick attacks. the drawback is that it's slower
defense - you get a free riposte that bypasses enemy parry after you parry an enemy's attack. very good against shield users
swift - causes you to swing wildly, you'll usually end up hitting armored enemy zones as opposed to weakspots so use it against lightly armored opponents or in hopes to quickly crit someone's neck
In the dance of combat, Stances are the rhythm that guides your steps, offering a symphony of choices to the discerning warrior. Choose wisely, for within their embrace lies the key to victory.
Trust Your Fist!
First, we begin with the simplicity of a punch; your fists become your allies. Once you've become accustomed to it, nothing can deter you from your goals. Imagine encountering a beggar in the tavern who, in a moment of jest, attempts to rob you. What's your response? Pursue him with a sword, only to be swiftly reprimanded by the town's vigilant and beloved guard?
Intents
Of course, our initial foray into combat techniques and weaponry naturally begins with the art of hand combat! Embracing the sheer determination and unleashing an array of formidable Moves aimed at an adversary's skull!
To Punch we must first Choose the "PUNCH" intent on the Left Side of the screen, Looking Like this , Then Punch by Simply Clicking at the Target.. A Punch Deals 10-20(20-30 Critical) Brute Damage Depending on the Targetted Limb and Strength Stat, The stronger you're comparing to the grabbed victim, The harder it will be for Them To resist your Grab, Strength Scales with STR Stat while Grab intent itself scales with STR And Wrestling Skill.
Moving on to the next level of combat finesse, we start using "Grab" intent with precision. Simply activate the 'Grab' Intent on the left side of your screen, Click at your target, then reinforce your hold with a Second click. As you grasp various limbs, a specialized options Appear in the left side of the screen, offering a different Option to damage your Opponent.
There are Currently Four Grab Intents To choose from: Tackle, Twist, Smash and Choke, All requiring a certain Body Part to be Aggressivly Grabbed.
•Tackle: An Intent only appears When Grabbing The Chest. Tackling an Opponent has a chance(scaling with Wrestling skills) to Knock Them on the ground, Dropping their Held Items as a result. it is also worth mentioning After tackling them, You mate stand on top of them and Grab with the second hand to Pin Them on The ground, A Move that is hard To resist.
•Smash:An Intent Appears when Grabbing Any Limb except Chest, Stomach or Groin. Preforming This Move After selecting it, You Click at Any Object Around the Grabbed Opponent.(Tables, Doors, Windows, Ground, Etc) this Move wont work if you're Trying to smash an opponent's Limb on an object that is Not Near it By atleast 1 Squire
•Twist:Same as Smash; Twist is an Intent that can be targetted on any Limb except Chest, Groin or stomach, the only difference is that it is not an option For Left eye or Right eye. After Grabbing An Opponent and Triggering "Twist" Option you may now Click at the opponent To twist Their limb, Dealing Brute Damage scaling with Strength Stat & Wrestling Skill
•Choke:an Intent That can Only Appear When Grabbing The Neck, After Triggering Choke Intent You Must Click at the Grabbed Opponent To deal Oxygen Damage, Further knocking, Silencing them and consuming Their Stamina, At Higher Damage They are Put to Sleep.. The opponent Would Recover From Oxygen Damage after sometime.
All The Previous Intents are Not just Deadly at some conditions but also Stratigically Beneficial When Being outgeared. The more Quick you're on using them Intents, That harder it will be for You opponent To Release free off your grab..
Lastly There is a small Special Intent Called "Kick" on the left Side of the screen, To kick you must Trigger the Kick intent then Stand Right on top of your opponent while They are on the laying on the ground, then Press Middle Mouse Button(MMB) or the Scroll wheel on your Opponent, Stunning them for couple of seconds and Keepin them on the ground longer, Denying any try to stand back up.
Here is a Table Simplifying Each intent's Compitible Body Part for Clearer explaining:
Tackle | Twist | Smash | Choke |
Chest. | Head(except eyes), Groin, Right arm, Left arm. (Left leg and right leg only if the target is Laying on Ground) |
Head, Left arm, Right arm. (Left leg and right leg only if the target is Laying on Ground) |
Neck |
Flesh and Steel
as we delve into the primal artistry of Sword to Sword Combat, where the clash of Carved and Sharpened Steel echoes through the annals of history. Forged by the hands of mortals, these blades serve as conduits of destiny in blackstone.
Prepare to embark on a journey through the arsenal of warfare, where each weapon is a symphony of strategy and skill, shaping the combat. from the elegant swiftness of swords and daggers to the thunderous might of Greatswords and the precision of Ranged Bows.
Intents
Bear in Mind that To Gain the full potential of the Sword You Must Wield it, By simply activating it while having an Empty Hand, Some swords are unwieldable. To Check which sword or Weapon can be Wielded or Not, You can try it in game Or Weapon's Page Here.(Wiki page is not made yet)
Mastering the art of armed combat demands a profound understanding of weaponry, each imbued with its own unique intent and strategic prowess. In the battlefield's dance, discerning when and where to use the perfect intent is Helpful, dictated by the ever-shifting positions and conditions of your adversaries. each weapon a has its own distinctive purpose and tactical advantage. Prepare to wield them with precision, "for in your hands lies the power to dictate the course of battle".
Strike: basic intent for blunt weapons and swords, has AP, deals blunt damage (can KO, fracture, skull smash on crits; having max damage on head notably guarantees KOs). on swords it results in a pommel strike which carries a damage penalty. gains extra 10% crit chance from strong stance.
Cut:can cause decap/dismemberment/arterial/neck bleeds, gains extra 10% crit chance from aimed, has a slightly higher chance to hit the limb you're aiming for
stab:crits on chest or head instakill, has AP, highly accurate, solid all around. gets extra 10% crit chance from aimed
Chop:similar to cut but gets a bonus in dismembering. doesnt have accuracy bonuses, gains extra 10% crit chance from strong, and varies from weapon to weapon: some weapons have extra AP or DMG on chop. strong against shields.
Smash:"heavy attack" for blunt weapons. has massive AP (80) and 1.1 (mace) to 1.5 (flail) damage modifier. gains extra 10% crit chance from strong Stance. same injuries as strike except that it can deliever them through armor. has a delay between the swing and the impact, so it's difficult to hit moving targets
Here is a table, showcasing the Intents and their corresponding compatible Type of Weapons.
Bear in mind that Some Intents will not appear unless You have the weapon Wielded.
Strike | Cut | Smash | Stab | Chop |
Swords(Some), Maces, Flails, Greatswords. | Spears(Wielded), Swords, Daggers, Battle Axes, Greatswords. | Maces, Hammers, Polearms(Some, Wielded), Great Hammers. | Daggers, Swords, Polearms/Spears, Greatswords. | Axes, Battle Axes, Greatswords(Wielded), Swords(Wielded) |